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Getting Started

Requirements

DebugKit Runtime requires Unity 2022.3 LTS or newer. It is fully optimized for Unity 6.

Unity 2022.3 LTS+ Unity 6 ready Auto-bootstrap No scene setup

Installation

Import the package

Install DebugKit Runtime via the Unity Asset Store, or by importing the package into your project.

Optional: create DebugKit Settings

  1. Open the settings window via Tools → DivinityCodes → DebugKit Runtime.
  2. Open the Integration tab to control how the tool behaves in builds:
    • Enable In Builds: Master toggle to include or exclude the toolkit from your exported application.
    • Development Builds Only: When checked, DebugKit strips itself from Release builds so end users never see the debug panel.
    • Prefab Path: Confirms the location of the DKManager prefab. Auto-bootstrap uses this path to spawn the toolkit into your first scene.
DebugKit Runtime Integration settings in the Unity Editor

Build

Create your build via Build Profiles or the Build Settings window. DebugKit auto-spawns after the first scene loads, as long as your Integration settings match the build type (for example, Development vs Release). No manual scene placement is required.

Next steps