Skip to content

Console

The Console feature captures runtime log messages and displays them in a filterable list with optional stack traces and search. It is the in-build equivalent of viewing logs without the Unity Editor.

Log / Warning / Error Stack traces Search & filter
DebugKit Runtime Console tab

Overview

  • Purpose: Capture and inspect Log, Warning, and Error messages at runtime, with search, filters, and stack traces.
  • UI: Toolbar (Clear, Collapse, Error Pause, search), list of entries, and a resizable detail panel (message + stack trace).
  • Source: Uses Application.logMessageReceived (main thread only) so entries are not duplicated.

Benefits

Benefit Description
Device logging See Debug.Log / LogWarning / LogError output on device.
Filter by type Toggle Log, Warning, and Error independently. Counts appear in the header.
Search Filter entries by text in the message.
Collapse Group identical messages and show a count.
Stack traces Select an entry to view the full stack trace in the detail panel.
Error Pause Optionally pause the game when an error is logged.
Clear Clear the list manually, or automatically on play (preference).