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Hierarchy

The Hierarchy feature provides a runtime scene tree view: browse all GameObjects, expand and collapse nodes, and select an object for inspection in the Inspector tab.


Overview

  • Purpose: Navigate the active scene(s) at runtime and select GameObjects for the Inspector.
  • UI: A tree view showing root objects and their children, with icons indicating active/inactive state.
  • Updates: The tree refreshes when the hierarchy changes (objects added/removed, scene load/unload) and at a configurable interval while the tab is visible.


Benefits

Benefit Description
Device debugging Inspect scene structure on device without the Editor.
Selection for Inspector Selecting a node updates the Inspector tab with that GameObject’s components.
Active state at a glance Icons show whether each GameObject is active or inactive in the hierarchy.
Expand/collapse Expand or collapse branches by tapping/clicking; state is preserved across refreshes where possible.
Multi-scene Includes all loaded scenes’ root GameObjects and their hierarchies.