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Getting Started with DebugKit

DebugKit Runtime requires Unity 2022.3 LTS or newer. It is fully optimized for Unity 6.

Installation

  1. Import the package
    Install DebugKit Runtime via the Unity Asset Store or by importing the package into your project.

  2. Optional: Create DebugKit Settings

    • Open the settings window via Tools → DivinityCodes → DebugKit Runtime.
    • Navigate to the Integration tab to manage how the tool behaves in your builds:
      • Enable In Builds: Master toggle to include or exclude the toolkit from your exported application.
      • Development Builds Only: When checked, DebugKit will automatically strip itself from "Release" builds, ensuring end-users never see the debug panel.
      • Prefab Path: Confirms the location of the DKManager prefab. The auto-bootstrap system uses this path to spawn the toolkit into your first scene automatically.
  3. Build
    Create your build via the Build Profiles or Build Settings window. DebugKit will auto-spawn after the first scene loads, provided your Integration settings match the build type (e.g., Development vs. Release). No manual scene placement is required.